All my guitars
Tuesday, January 20, 2015
Final Reflection
The first thing I did to start this game was find the sprite and background I wanted to use just to get a feel for the theme. There were many snags I ran into in the making of this game. Usually just things that had to be done a little differently than I had expected but for the most part I was able to figure out. For example making the fish seem to swim forward. Rather than making the fish move the blocks had to move across the screen. There was a lot of testing that went into this game. Every time a block was put in I would play the game to make sure it was in the right place and also that if the fish swam into it the game would stop. And I also had to check the placement of all the coins and make sure they increased the score. Testing it could be difficult because in order to test the end I had to make it through the rest of the game first and do it very often. Most of the game worked like I had planned the only thing that did not work correctly was scoring. I added coins at every block or set of blocks that when touched by the fish would add points. However it would not add a single point like I wanted, but it was okay because the score was still increased by the coin. I was proud that so many different elements went into this game and the scripts were so much more complicated than they had been when I first started using scratch and didn't know what I was doing. It shows a lot of improvement in using Scratch.
Wednesday, January 14, 2015
Scratch Final: Part I
I would like to create a game similar to the popular app Flappy Bird. However instead of a bird it will be a fish swimming underwater avoiding blocks. I will use a fish sprite and an underwater background. To win you will pass all of the blocks without hitting any. There won't be levels but the fish will start going faster as you progress. To simulate the fish moving faster I will make the blocks glide quicker while the fish stays where it is.
Tuesday, January 13, 2015
Nutrition Game reflection
This game used skills that were still new to me and caused some difficulty. Most of which worked through and figured out. One problem I couldn't fix was with the scoring. I couldn't make it so the score would only add one point or take away one point. Even after the sprite was hidden if the main sprite was on it it would add points extremely fast.
Scenes Reflection
The scenes project gave me a little bit of trouble. Making the backdrop wasn't an issue but the sprites started to create problems like sprites randomly vanishing so eventually I just made this simple project with a single sprite. This made the project much easier while still using the multiple backdrops.
Monday, January 12, 2015
Penguin Joke Reflection
Conversations are a simple thing to script. All it is is say blocks and wait blocks. You have to make sure to time them right. While on sprite is talking the other has to be waiting for the same amount of time so they don't overlap each other. And for the joke you can add different expressions for the sprites and a laugh.
Wednesday, January 7, 2015
Other Students Alphabet Game
Stephen Ryan: Stephen's alphabet game is mostly animal themed. When you click the letters an animal that starts with the letter pops up, except for the A which is an airplane.
Sean Conroy: Sean's alpha game is food themed. For example the A turns into an apple, and the D turns into a doughnut.
Sean Conroy: Sean's alpha game is food themed. For example the A turns into an apple, and the D turns into a doughnut.
Tuesday, January 6, 2015
Alphabet Reflection
The alphabet is a very simple project to do. As long as you know the basics of Scratch you can do it with no problem. The process just may take a while. You have to think about what letters can stand for what and then add the letter sprite then another sprite to go with it and if there isn't a sprite to go with it you have to go find one and save it to your computer. Then to make it switch to the picture when you press the key you have to go to the sprites' script and add a when___key is pressed event and then go to looks and add a switch costume, then a wait 2 seconds control and then another switch costume to go back to the letter.
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