All my guitars

All my guitars

Tuesday, January 20, 2015

Final Reflection

The first thing I did to start this game was find the sprite and background I wanted to use just to get a feel for the theme. There were many snags I ran into in the making of this game. Usually just things that had to be done a little differently than I had expected but for the most part I was able to figure out. For example making the fish seem to swim forward. Rather than making the fish move the blocks had to move across the screen. There was a lot of testing that went into this game. Every time a block was put in I would play the game to make sure it was in the right place and also that if the fish swam into it the game would stop. And I also had to check the placement of all the coins and make sure they increased the score. Testing it could be difficult because in order to test the end I had to make it through the rest of the game first and do it very often. Most of the game worked like I had planned the only thing that did not work correctly was scoring. I added coins at every block or set of blocks that when touched by the fish would add points. However it would not add a single point like I wanted, but it was okay because the score was still increased by the coin. I was proud that so many different elements went into this game and the scripts were so much more complicated than they had been when I first started using scratch and didn't know what I was doing. It shows a lot of improvement in using Scratch.

Final Project

http://scratch.mit.edu/projects/43166748/

Wednesday, January 14, 2015

Scratch Final: Part I

I would like to create a game similar to the popular app Flappy Bird. However instead of a bird it will be a fish swimming underwater avoiding blocks. I will use a fish sprite and an underwater background. To win you will pass all of the blocks without hitting any. There won't be levels but the fish will start going faster as you progress. To simulate the fish moving faster I will make the blocks glide quicker while the fish stays where it is.

Tuesday, January 13, 2015

Nutrition Game reflection

This game used skills that were still new to me and caused some difficulty. Most of which  worked through and figured out. One problem I couldn't fix was with the scoring. I couldn't make it so the score would only add one point or take away one point. Even after the sprite was hidden if the main sprite was on it it would add points extremely fast.

Nutrition Game

Scenes Reflection

The scenes project gave me a little bit of trouble. Making the backdrop wasn't an issue but the sprites started to create problems like sprites randomly vanishing so eventually I just made this simple project with a single sprite. This made the project much easier while still using the multiple backdrops.

Scenes